End user training teaches employees how to use the software their job depends on. Six main methods exist: instructor-led training, e-learning, blended learning, immersive learning, social learning and experiential learning. None is best in absolute terms: the right choice depends on the software, the audience, the rollout schedule and the budget, and it usually combines several methods.
Key takeaways
- Six methods dominate software training: instructor-led, e-learning, blended, immersive, social and experiential learning.
- Each has limits: cost and logistics for classroom sessions, dropout for e-learning, risk of errors when practicing on the live system.
- The right choice depends on the role, available time, budget, software complexity and the digital skills of your teams.
- For business software, simulation before go-live and in-app guidance after it extend the initial training.
Just as a hiker plans their route before heading into the mountains, a company should choose its training methods carefully before its employees tackle new software.
Why train your employees?
Training employees in software is a strategic investment that generates numerous benefits for the company. First, training promotes the rapid adoption of new tools by teams, thereby accelerating the organization's digital transformation. Employees enhance their skills and gain autonomy in using business solutions. Furthermore, by perfectly mastering software, employees optimize their individual productivity, completing tasks more efficiently and with fewer errors. At the company level, overall performance significantly improves. Moreover, training boosts team motivation, demonstrating the company's commitment to their professional and personal development. Employees feel valued by a company that invests in their skills. Finally, mastering digital tools increases employee agility in the face of change, providing them with the means to quickly adapt to evolving roles and skill requirements. The company thus gains resilience.
The main software training methods
Instructor-Led Training (ILT)
Instructor-led training, also known as "in-person training," remains a highly popular traditional method.
In this approach, a qualified instructor delivers a course to a group of learners, typically in a dedicated training room. The program is structured around theoretical presentations, demonstrations, and practical exercises to solidify knowledge. The instructor adapts to the audience's level and answers questions in real time to clarify misunderstandings. However, this method requires participants to gather in one location, which creates scheduling and logistical constraints. The cost of in-person training therefore remains high due to expenses related to instructors and infrastructure.
Digital Training (e-learning)
With e-learning, training is delivered remotely via an LMS (Learning Management System) platform. Multimedia content (videos, exercises, quizzes, etc.) is accessed by learners at their workstations flexibly. This self-paced learning mode offers great freedom in managing time and learning pace. Content updates are also easier compared to an in-person course. Furthermore, e-learning significantly reduces costs by limiting travel and the need for training rooms. However, remote learning can negatively impact learner motivation, especially since interactions remain limited. The risk of dropping out during training is therefore higher.
Hybrid Training
Hybrid training, also known as "blended learning," combines the benefits of in-person and e-learning. In this format, theoretical modules are completed remotely via e-learning. Then, in-person sessions allow for practical application of concepts through workshops, tutorials, or group discussions. This mixed approach offers multiple benefits. E-learning provides flexibility for the theoretical component, while in-person sessions are reserved for acquiring practical skills and strengthening interactions. However, coordinating between remote and face-to-face phases can be complex. This method also requires a significant budget to cover the costs of both formats.
Immersive Learning
With immersive learning, the learner is plunged into simulated situations using virtual or augmented reality. Immersive technologies enhance active engagement in contexts very similar to real professional situations. For example, machine maintenance can be simulated in 3D. Furthermore, total interactivity in these virtual environments improves knowledge retention. However, the cost of virtual reality hardware remains high. Additionally, a potential disconnect with real-world application may persist. Moreover, the risk of cybersickness must also be considered.
Social Learning
This approach fosters the exchange of best practices between experienced and new employees. Forums, discussion groups, and corporate social networks facilitate these interactions. The resulting group dynamic boosts learner motivation. However, the level of expertise within the group can be uneven. Moreover, without moderation, the quality of information exchanged can vary.
Experiential Learning
Experiential learning places learners in real or simulated situations to learn by doing. For instance, getting to grips with new software can be done directly on a workstation to solve concrete cases. This practical application facilitates knowledge assimilation.
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Furthermore, exercises can be adapted to each learner's level. Facing realistic professional situations also boosts motivation. Nevertheless, this approach is time-consuming. Moreover, it carries certain risks of errors that could be detrimental to internal tools/infrastructure.
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Here is a summary table of the advantages and disadvantages of the 6 main software training methods discussed above:
| Method | Advantages | Disadvantages |
|---|---|---|
| Instructor-led training | - Motivating human interaction - Adapted to the audience - Questions answered in real time | - High cost - Limited trainer availability - Learners must meet in one place |
| E-learning | - Flexible schedule and pace - Lower costs - Easy to update | - Harder to stay motivated remotely - Risk of dropout - Limited interaction |
| Blended learning | - Theory delivered through e-learning - In-person practice - Interaction preserved | - Complex coordination - Higher costs |
| Immersive learning | - Learning set in realistic contexts - Greater interactivity - Active engagement | - Technology costs - Possible gap with real situations - Risk of cybersickness |
| Social learning | - Experience sharing - Peer support - Group dynamics | - Expertise can be hard to identify - Uneven quality of knowledge |
| Experiential learning | - Practice makes learning stick - Adapts to individual needs - Real cases boost motivation | - Time needed for practice - Risk of costly errors |
Simulation and in-app guidance: two methods designed for software
The six methods above come from training in general. For enterprise software, two complementary approaches have emerged because they address the limits of experiential learning (risk of errors on the live system) and e-learning (weak transfer to the job).
Simulation on a replica of the application
Learners perform the steps on an interactive copy of the software with dummy data: they can make mistakes without consequences, try again and be assessed. It is the best fit before go-live, when the real system is not yet available or production data must not be touched.
In-app guidance
Once the software is live, tooltips and step-by-step walkthroughs support users while they perform the task, often delivered by a digital adoption platform. This help matters all the more as employees juggle many tools: a 2023 Gartner survey found that desk workers use 11 applications on average, up from six in 2019, and that 47% of digital workers struggle to find the information they need to do their jobs.
Neither method replaces initial training; both extend it.
Which software training method is best suited for my company?
The most appropriate training method depends on multiple aspects specific to each company's context:
- Type of job. The role influences the most effective format. For knowledge-work roles, digital training is preferred. Technical or manual professions require more hands-on practice and in-person supervision.
- The time that can be dedicated to training guides the choice towards more or less time-consuming methods. E-learning and immersive experiences optimize learning time. Conversely, experiential and in-person training are more time-intensive.
- The budget of the company is crucial. In-person, immersive, and hybrid approaches involve significant costs. Digital and social learning help limit training expenses.
- The nature of the activity influences the appropriate method. Sales training requires a lot of interaction, making in-person/hybrid approaches beneficial. Technical training demands more practical and functional applications.
- The size of the organization impacts the resources committed. Large corporations can equip dedicated rooms and deploy trainers. Small and midsize businesses tend to opt for economical digital methods.
- Software complexity. The higher the technicality of the tools, the more beneficial close human support will be. For consumer-grade software, digital methods are often enough.
- Employee skill level. The degree of employee autonomy influences the method. E-learning suits digitally savvy individuals. In-person supervision is more motivating for those less comfortable.
- Objectives, whether short-term or long-term, guide the method. Operational needs prioritize the efficiency and speed of digital/immersive approaches. Skill development requires more time and interaction.
Regardless, an analysis of the company's context dictates the choice of the most suitable software training method.
In summary, corporate software training is a strategic investment with multiple benefits: accelerated tool adoption, enhanced productivity, team motivation, and increased agility.
With more than 25 years of experience in business software adoption, our team supports you in analyzing your needs to build the personalized training process best suited to your context.
How to combine training methods when rolling out new software
In most projects, the best method is a combination organized around the rollout schedule:
- Before go-live: instructor-led or virtual classroom sessions for key users, then simulation exercises for all users, built around their real tasks.
- At launch: in-app guidance and on-the-floor support from champions, so training turns into real actions.
- Over time: short modules for each new release, targeted reminders on underused features and best-practice sharing between teams.
This split reflects two well-documented constraints. The first is forgetting: a replication of Ebbinghaus’s forgetting curve published in PLOS ONE confirms that much of what is learned fades within days without practice. The second is time: analyst Josh Bersin estimates that the average employee has only 24 minutes a week to learn.Hence the value of learning at the moment of the task rather than in long sessions. To frame the whole effort, build a digital adoption plan, and for new hires, pair training with digital employee onboarding.
Frequently asked questions
What is end user training?
End user training teaches the people who use a software application in their daily work how to operate it correctly and independently. It typically combines instructor-led sessions, e-learning, hands-on practice in a training environment or simulation, and in-app guidance after go-live. Unlike technical training for IT teams, it focuses on business tasks and processes rather than configuration.
How long does it take to train employees on new software?
There is no standard duration: it depends on the software’s complexity, the number of processes involved and each user’s starting level. A few hours of initial training rarely make users autonomous on an ERP or CRM; most of the learning happens in the following weeks, through guided practice and help available inside the tool.
How do you measure the effectiveness of software training?
Attendance and completion rates are not enough. Measure actual use after training: features used, data entry errors, time to complete tasks and support requests. Comparing these indicators before and after a training initiative shows its real effect. Our list of software adoption KPIs explains how to track them.
Do you still need software training if you use a digital adoption platform?
Yes, the two are complementary. Training conveys the basics and the purpose of business processes; a digital adoption platform then guides users inside the application when they need it, including for rare tasks or after an update. It reduces how much people must memorize during initial training, but it does not replace explaining why a process matters.
Sources
- Gartner, "Gartner Survey Reveals 47% of Digital Workers Struggle to Find the Information Needed to Effectively Perform Their Jobs", press release, May 10, 2023
- Jaap M. J. Murre and Joeri Dros, "Replication and Analysis of Ebbinghaus' Forgetting Curve", PLOS ONE, July 6, 2015
- Josh Bersin, "A New Paradigm for Corporate Training: Learning in the Flow of Work", June 2018